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	<title>nasarik.com - A Lancashire designer&#039;s journey through life, print and web design &#187; twitter</title>
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	<link>http://nasarik.com</link>
	<description>I&#039;m just a designer trying to make sense of the web, design and pretty much everything else</description>
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		<title>Sadly, no CMYK support for Pixelmator2</title>
		<link>http://nasarik.com/pixelmator2/</link>
		<comments>http://nasarik.com/pixelmator2/#comments</comments>
		<pubDate>Wed, 23 Nov 2011 19:24:38 +0000</pubDate>
		<dc:creator>nasarik</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[alternative]]></category>
		<category><![CDATA[CMYK]]></category>
		<category><![CDATA[colour]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[functionality]]></category>
		<category><![CDATA[Gimp]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Pixelmator]]></category>
		<category><![CDATA[product]]></category>
		<category><![CDATA[replacement]]></category>
		<category><![CDATA[solution]]></category>
		<category><![CDATA[support]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[version]]></category>

		<guid isPermaLink="false">http://nasarik.com/?p=1356</guid>
		<description><![CDATA[I recently downloaded Pixelmator 2 without researching it fully online; looking back this was a foolish thing to do! The search has been on now for a decent Photoshop replacement, Gimp and Sumo paint have been in the running but none of them really felt as easy to use. Then version 2 of Pixelmator started [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm7.staticflickr.com/6220/6390630527_481c47b44c.jpg" alt="With all its promise, Pixelmator still doesn;t support CMYK" /></p>
<p>I recently downloaded Pixelmator 2 without researching it fully online; looking back this was a foolish thing to do!</p>
<p><span id="more-1356"></span>The search has been on now for a decent Photoshop replacement, Gimp and Sumo paint have been in the running but none of them really felt as easy to use. Then version 2 of Pixelmator started to be discussed via Twitter, so I decided to wait until it&#8217;s release and see what the general consensus was.  The initial comments were positive, it seemed to do everything I would need (with no mention of CMYK support) and I foolishly took it as a true Photoshop alternative and promptly downloaded it from the App store. I should also add, that my eagerness to download was not just due to my own impatience, but also to cash in on the $29.99 price offer before it rose to a slightly less appealing $59.</p>
<p>It may sound cheap, but times are hard!</p>
<p>So happily I played with the functions, all was going well and then I decided to colour balance some images ready for a magazine I was working; and that is when I noticed, no CMYK! What!, surely a product offering Photoshop like functionality would be aimed at a market of designers who may get involved with print at least now and again? Well it would appear not, and the $29.99 I spent now feels a little like a silly waste of money as I revert back to using the amazingly expensive Photoshop for all my work.</p>
<p>There are ways of converting images to CMYK outside of the Pixelmator app; but do I really want to be balancing images in Pixelmator and then firing them through Colour Sync to convert them to CMYK? That just feels like a bloated process to me.</p>
<p>So, for now Photoshop still rules for me as far as usability and functionality, even though it is one of the most unstable applications out there.</p>
<p>If in the meantime anyone knows of any good alternatives or processes that can get around the short fall in Pixelmator, then please feel free to contact me; and if I manage to find a solution I will update this article so we can all try and save some money instead of lining Adobe&#8217;s pockets.</p>
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		<title>Don&#8217;t be afraid of responsive design</title>
		<link>http://nasarik.com/responsive-designs/</link>
		<comments>http://nasarik.com/responsive-designs/#comments</comments>
		<pubDate>Sat, 03 Sep 2011 20:56:19 +0000</pubDate>
		<dc:creator>nasarik</dc:creator>
				<category><![CDATA[css]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[bullet]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[dependant]]></category>
		<category><![CDATA[device]]></category>
		<category><![CDATA[dimension]]></category>
		<category><![CDATA[display]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[function]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[hype]]></category>
		<category><![CDATA[img]]></category>
		<category><![CDATA[impact]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[Magazine]]></category>
		<category><![CDATA[maximum]]></category>
		<category><![CDATA[nasarik]]></category>
		<category><![CDATA[novice]]></category>
		<category><![CDATA[overview]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[response]]></category>
		<category><![CDATA[screen]]></category>
		<category><![CDATA[size]]></category>
		<category><![CDATA[Smashing]]></category>
		<category><![CDATA[target]]></category>
		<category><![CDATA[testing]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[value]]></category>
		<category><![CDATA[version]]></category>
		<category><![CDATA[width]]></category>
		<category><![CDATA[window]]></category>

		<guid isPermaLink="false">http://nasarik.com/?p=1281</guid>
		<description><![CDATA[If you use Twitter, read Smashing Magazine or any of the other leading design blogs on the web, then no doubt you will be aware of responsive design and the impact that the industry knows it will have on all web developers and designers. If you don&#8217;t, then here is an overview of what it [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm7.static.flickr.com/6189/6109968044_50613e24d8.jpg" alt="responsive design" /></p>
<p>If you use Twitter, read Smashing Magazine or any of the other leading design blogs on the web, then no doubt you will be aware of responsive design and the impact that the industry knows it will have on all web developers and designers. If you don&#8217;t, then here is an overview of what it is and why I decided now was the time to get on-board.<span id="more-1281"></span></p>
<h2>So what is response design</h2>
<p>Responsive design is basically adapting a website to appear appropriately dependant on the device being used by the user. This has existed in web design for some time, particularly when a designer has needed to ensure that a site appeared correctly in all web browsers, and more notably IE6. Usual this was achieved by using media queries which detected the browser version and delivered the appropriate style sheet, eliminating the need for crude hacks or work-arounds to create a consistent experience for all.</p>
<p>Today with the introduction of CSS3, we are not simply limited to browser specific queries, we have much more control and can detect a browser screen size and deliver a set of specific styles to that as well. This new ability means that we can choose to build our projects with a set of structured options or alternatively with a fluid response meaning that one site can potentially work comfortably on many devices without a huge amount of work.</p>
<h2>A simple responsive experience, and why?</h2>
<p>With all the hype I simply couldn&#8217;t ignore the seemingly inevitable future for our industry, so I finally bit the bullet and gave it a go. Now, as I have only every really created fixed width designs my first job was to update all my values to percentages so that the design would scale effectively, however, I still wanted to keep a maximum site width, so in addition to the width:100%; value I added the max-width: value as well, specifying my desired pixel dimension (sorry, I know pixel!). So this would give me a desired maximum site look while still giving the overall flexibility of the percentages.</p>
<p>Once the scaling was complete (feel free to test this by resizing the browser window), I then did my research which took me to a great article on <a title="See the article here - Responsive Web Design: What It Is and How To Use It" href="http://coding.smashingmagazine.com/2011/01/12/guidelines-for-responsive-web-design/" target="_blank">Smashing Magazine</a>. Articles like this give invaluable information on all aspects of the responsive design process and I would recommend taking your time to find the most appropriate option before really trying to get to grips with responsive designs. For me however, I explored the <code>'@media </code><code>screen' function</code>, this gave me the control to adapt my design when hitting certain screen dimensions, for example the first thing I tried was to remove content when the screen dimension was that of an iPhone, which looked like this:-</p>
<p>@media screen and (max-width:400px) {<br />
#primary {display:none;}<br />
}</p>
<p>You will see that if you reduce the browser window to below this dimension the sidebar of my site disappears, and the same happens on the iPhone, and that is how the responsive journey of nasarik.com began.</p>
<h2>Stumbling blocks</h2>
<p>I hit a few novice snags along the way which nearly caused me to give up, one of which was the iPhone still scaling my site even though I had included queries. Don&#8217;t panic a simple meta value in your &lt;head&gt; ensures that the iPhone behaves as you would expect and here it is &#8211; &lt;meta name=&#8221;viewport&#8221; content=&#8221;width=device-width; initial-scale=1.0&#8243;&gt;</p>
<p>Finally, testing can be an issue particularly if you don&#8217;t have an iPhone, so try using <a href="http://iphone4simulator.com/" target="_blank">http://iphone4simulator.com/</a> it seems to render perfectly and is free.</p>
<h2>Conclusion</h2>
<p>Responsive design isn&#8217;t to be feared, play with it, try and break your site and see what happens.</p>
<p>&nbsp;</p>
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		<title>Collaboration not centralisation</title>
		<link>http://nasarik.com/collaboration-not-centralisation/</link>
		<comments>http://nasarik.com/collaboration-not-centralisation/#comments</comments>
		<pubDate>Sun, 10 Apr 2011 21:21:25 +0000</pubDate>
		<dc:creator>nasarik</dc:creator>
				<category><![CDATA[life in general]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[Â  Collaborating]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[Centralisation]]></category>
		<category><![CDATA[centralise]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[importance]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[productivity]]></category>
		<category><![CDATA[separation]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://nasarik.com/?p=948</guid>
		<description><![CDATA[Since the global financial collapse I have seen a worrying trend in big business to centralise and reduce resource, designers are pulled together into regional pockets, sales teams become call centres and some skills are simply lost. I recently read a piece from Twitter suggesting that the more you centralise the less successful any process [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm6.static.flickr.com/5070/5607096493_9fe49a298d.jpg" alt="Centralisation can only lead to good individual skill ideas and not great team ideas" /></p>
<p>Since the global financial collapse I have seen a worrying trend in big business to centralise and reduce resource, designers are pulled together into regional pockets, sales teams become call centres and some skills are simply lost.</p>
<p><span id="more-948"></span>I recently read a piece from Twitter suggesting that the more you centralise the less successful any process becomes; in the piece it was demonstrated that teams of people with varying skill sets working in the same building achieved greater productivity than those within a region, so with the increasing trend to pull similar skills together I started to worry that this was destroying the chance to do our best as teams.</p>
<p>Let me explain, I am a designer, a creative technical mind that can produce my own designs and theories while at the same time being equally capable of bringing the ideas of others to life.  Personally, I feed from other colleagues no matter who they are; I know I am only as good as my ideas and my ideas can be constrained by my own capabilities and creative boundaries, so being able to discuss any project with others helps to free me from those constraints and improve any concepts I may already have.</p>
<p>This can only be done by surrounding people like myself with colleagues who have completely different skill sets, yet this is where the problem starts. Slowly but surely teams of differently skilled individuals are being removed and replaced by teams of similarly skilled individuals, these skilled teams are then all based in one place and can no longer communicate easily in a face-to-face environment with other sections of the business. Instead a meeting takes place in a conference call or emails are cascaded around to gauge opinion, any ideas put forward by others can then easily be disregarded and pushed aside during the creative process.</p>
<p>The popular music industry is a prime example of the separation that is happening everywhere.  Collaborating musicians never meet, the mixing is done by a team in one place while the instruments are recorded elsewhere.  This in my opinion has led to a music industry that really hasn&#8217;t managed to produce anything truly provocative and influential for the last decade at least.  Instead they keep mass-producing to a certain trend, which leaves all music of any time painfully the same.</p>
<p>The main culprit here is technology!  It has never been easier to communicate, share and discuss with the modern devices available to us all on a day-to-day basis, but with all the technological advances that are happening we are not communicating more, we are communicating less and I don&#8217;t think we should ever under-estimate the importance of face-to-face discussion.</p>
<h2>Conclusion</h2>
<p>I know that most of this is only my opinion and is not greatly backed up with ground-breaking research or examples but I work in a business where this is happening, I can see the industries and businesses around me doing the same and with that I can see that creativity is being lost.  Technology seems to me to be the only sector where there is any innovation occurring, everything else has simply started regurgitating what has gone before.</p>
<p>For businesses to survive and things to feel exciting they need to push boundaries, not stick to formulas, however, this appears to be happening less and less.  Surely centralisation of skills can only lead to good individual skill ideas and not great team ideas.</p>
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